G_ConVarSafeHazard_PluginEnable = CreateConVar( "l4d2_hazard_plugin_enable", "1", "0:Off, 1:On, Toggle plugin On/Off.", FCVAR_SPONLY | FCVAR_NOTIFY, true, 0.0, true, 1.0 ) G_ConVarSafeHazard_SpawnDamage, g_ConVarSafeHazard_CheckpoinDamage, g_ConVarSafeHazard_VehicleDamage ĭescription = "Prevent player from camp in the safe room",ĬreateConVar( "l4d2_hazard_version", PLUGIN_VERSION, " ", FCVAR_DONTRECORD) G_ConVarSafeHazard_BloodColor, g_ConVarSafeHazard_IsDebugging, g_ConVarSafeHazard_EnableEnemy, g_ConVarSafeHazard_BotTrigger, g_ConVarSafeHazard_BeamRing, G_ConVarSafeHazard_ReferanceToy, g_ConVarSafeHazard_CheckpoinCountdown, g_ConVarSafeHazard_VehicleCountdown, g_ConVarSafeHazard_ExitMsg, g_ConVarSafeHazard_IsDamageBot, G_ConVarSafeHazard_DamageIncap, g_ConVarSafeHazard_LeaveSpawnMsg, g_ConVarSafeHazard_EventDoor, g_ConVarSafeHazard_EventNumber, g_ConVarSafeHazard_CmdDoor, ![]() Added rescue room force teleport for player who refuse to go in.ĬonVar g_ConVarSafeHazard_PluginEnable, g_ConVarSafeHazard_NotifySpawn1, g_ConVarSafeHazard_NotifySpawn2, g_ConVarSafeHazard_Radius, g_ConVarSafeHazard_DamageAlive, Fixed round restart at same map, door index is changing. added developer command for custom map support outside l4d1/2 stock map. added damage for finale vehicle if player refuse to enter added damage for checkpoint area if player refuse to enter change detection from radius to sdkhook sensor. added check to bypass timer trigger if cenimetic is still playing. saferoom burning effect/particle by version history =
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